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Harry Bartlam – Film and TV – 16/18

Project Portfolio

Year 1 Portfolio / Draft 1 (15/6/17) – Completed written work for project proposal and chapters 1 and 2, need to add images/videos.

Year 1 Portfolio / Draft 2 (23/6/17) – Completed all written work apart from chapter 5. Need to still proof read and add images/videos to support work.

Here is the final project portfolio – http://online.fliphtml5.com/fhem/lbqg/

Here is a link to a word version – Year 1 Portfolio

Link to updated word document 7/7/17 – Year 1 Portfolio 2

 

Digital Design: FMP – Week 5

Introduction

My project is going to consist of a study that explores how motion design can be used in advertising to create a sense of meaning. In doing this I want to get a better understanding of how advertisements can be made unique to get someone’s attention. I feel that learning about this will be very beneficial for me since I would like to have a career in the motion design field and know that something like this is something that will be very valuable when producing a marketing campaign. The idea of producing a study surrounding this has come from a hobby and interest in motion design. I have created many animation/motion design projects throughout the last year and would like to get a better perspective of the semiology behind design, particularly something that would be seen in an advertisement. Since I have experience in doing the practical work I am confident with the software, skills and techniques I may need to use. With this in mind I have planned to create a conceptual advert for a product with the findings of of my research. Considering the time frame of this project I am going to keep the sequence to a short limited time of around 15 – 45 seconds. However I am very interested in the semiology behind it and haven’t had the opportunity to get a better understanding of it until now.

Continue reading “Digital Design: FMP – Week 5”

Digital Design: FMP – Week 4

Introduction

During this blog post I am going to be producing a literature review showing each source I am going to use to research and find information to support my study. I plan on organising my sources into a thematic structure since I think I will benefit by having each sources sorted into groups depending on the topics they are about. As well as this it will allow me to save time since I will be able to navigate through the essay and find the sources I am looking for easily. I feel that this is important since this will be used as a guide for my research which is a crucial part of the study. As well as listing each source I am going to analyse each one, allowing me to get a better understanding of the sources I am using, as well as what does and doesn’t need to be used throughout the study. Again this will allow me to be more effective with my time.

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Digital Design: FMP – Week 3

Task 1

Introduction

Since our extended project is produced over a long period, there is a great amount of detail that needs to be considered. This means there are many different aspects of the project that need to be thought about. For example how it would fit into the industry, what equipment would be needed and how health and safety would need to be thought about before any work is produced. In this blog I am going to be explaining each aspect of the project to ensure that I have a good plan as to what is needed and how it will be produced.  Continue reading “Digital Design: FMP – Week 3”

Digital Design: FMP – Week 2

Worked on project proposal and presentation

Digital Design: FMP – Half Term

Why?

I joined Digital Design to explore how I could improve my skills and experiment as to how I could develop my interests. I wanted to give myself a different perspective and try new software and techniques. My main intention was to study motion design, analysing how it could be used and what pathway I’d like to pursue as a career. Motion Design is my main interest since it is a combination of both graphic design and animation. I’m particularly interested in branding and how videos can be used to sell products and show purpose. By joining the course I feel that I have been able to comprehensively experiment with new skills and software to strengthen my skills. As well as this I think that the work I have done over the last few months has impacted on my own personal projects since I have been able to apply what I have learnt to my work. This has allowed me to progress and gain new opportunities which was the overall goal from joining the course.

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Introduction

To plan and generate ideas for tyh create a timeline showing our journey in our course so far. It would need to represent us and our thoughts on our development as well as show the skills and techniques that we had learnt. I felt that it would be important to keep the layout visible, with a good balance between text and images. I also wanted to give the timeline a formal visual style since I feel that it is important to set a good impression. Since I moved course at the start of 2017 I wanted to show my thought process behind my decision and how it benefited me.

Continue reading “Digital Design: FMP – Week 1”

Digital Design – Week 9: Evaluation

General Project Based Questions

  • Describe your project

This term we have created a 2D, Indie, side scrolling, pixel art based game from scratch. We were given a criteria in the first week that we would need to follow throughout the development of the game. For our criteria, we were given a random character and time period that we would need to incorporate into a suitable plot for the game. Each group would need to work together to create a synopsis of the game. Our group was given Ada Lovelace, a significant figure in the history of computer programming and Ancient Egypt. Throughout the term we would need to create all the assets needed for the game as well as researching each element to get the highest quality in the end result. This included sprite design, animation, environment design, sound design and GameMaker programming.

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Digital Design: Week 8

Introduction

This week we focused primarily on developing our games. The criteria of this was that we needed to work with the assets we were given earlier on in the term. This consisted of a character and a place. Our group was given Ada Lovelace as the character, a significant figure in the history of computer development. The place we was given was ancient Egypt. After doing some research we found a way to implement these assets into our game and figured out a suitable plot as to how the game would work. Over the course of the week I completed my game using GameMaker. I also carried out some research to see how I could design my level to the best quality with the criteria I had to work with.

*Week 8 is combined with week 9*

 

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