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Harry Bartlam – Film and TV – 16/18

Introduction

To plan and generate ideas for tyh create a timeline showing our journey in our course so far. It would need to represent us and our thoughts on our development as well as show the skills and techniques that we had learnt. I felt that it would be important to keep the layout visible, with a good balance between text and images. I also wanted to give the timeline a formal visual style since I feel that it is important to set a good impression. Since I moved course at the start of 2017 I wanted to show my thought process behind my decision and how it benefited me.

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Digital Design – Week 9: Evaluation

General Project Based Questions

  • Describe your project

This term we have created a 2D, Indie, side scrolling, pixel art based game from scratch. We were given a criteria in the first week that we would need to follow throughout the development of the game. For our criteria, we were given a random character and time period that we would need to incorporate into a suitable plot for the game. Each group would need to work together to create a synopsis of the game. Our group was given Ada Lovelace, a significant figure in the history of computer programming and Ancient Egypt. Throughout the term we would need to create all the assets needed for the game as well as researching each element to get the highest quality in the end result. This included sprite design, animation, environment design, sound design and GameMaker programming.

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Digital Design: Week 8

Introduction

This week we focused primarily on developing our games. The criteria of this was that we needed to work with the assets we were given earlier on in the term. This consisted of a character and a place. Our group was given Ada Lovelace as the character, a significant figure in the history of computer development. The place we was given was ancient Egypt. After doing some research we found a way to implement these assets into our game and figured out a suitable plot as to how the game would work. Over the course of the week I completed my game using GameMaker. I also carried out some research to see how I could design my level to the best quality with the criteria I had to work with.

*Week 8 is combined with week 9*

 

Digital Design: Week 7

Introduction

GameMaker is an engine that has been developed to help users programme games in a simple way. It is a free piece of software that is open for anyone to use. Since it is a programme that can be used by everyone, GameMaker has been developed in a way that it can be used very easily. One of its biggest features that separates it from other games is that it has a drag and drop option which allows users to create games without learning how to code each element within the game. Although there are still processes that need to be followed to develop a game, it is still significantly easier to use than what it would be if the user needed to use code. In this blog I will be explaining my processes and findings whilst using GameMaker.

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Digital Design: Week 6

Introduction

Tilesets are used in in a variety of different games. They are used to help development teams design games in a much easier and more time effective way. Although tilesets take time to make, they do save a significant amount of time once the tileset is ready to be used, hence it is used on a range of different games, mostly in side scrollers and top down games. Using tilesets is a great way to also keep consistency within a game which can be the main intention if the environment needs to be repetitive. Oppositely several assets can be made to counter this so that the environment is unique and hasn’t been shaped with a tileset. In this blog post I will be discussing the uses of tilesets and how they are used effectively to create an environment for a game. I will also be showing processes as to how I have created my own tilesets for both practise and whilst following a criteria for our game.

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Digital Design: Week 4

Introduction

In video games there are several different factors that separate the final product from being a huge success from a disappointing mess. Despite the vast evolution of the gaming industry over roughly the last 30 years, I think that these factors have not changed. Furthermore I think that they are more important now than what they have ever been before. In my opinion, characters and sound design are two of the most important parts of any game. They are the key principles that allow the player to invest their interest and relate to what is happening within the story. This week we worked on both character and sound design, learning about the processes that are carried out to get the assets for a final game.

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Digital Design: Week 5

Introduction

Sound plays a big part in how a game can be realistic and believable. Similar to Films and TV shows, the use of high quality sound is equally important as good visuals and game play mechanics. This is because it is one of the main techniques of recreating a natural environment which in most cases one of the main goals for a game. In terms of using sound to create a convincing situation within a game there are two separate techniques that are used for different purposes. Impressionable sound and expressive sound are used alongside each other to give a representation as to how the player should perceive what is going on within the story.

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Digital Design: Week 3

Introduction To Animation

An animation is a sequence of photos or still images that are played in quick succession which creates the illusion of movement. The intention of animating something is to give it life, making it dynamic and more interesting to an audience. It can be used in many different types of media, such as logo animation for a brand or character rigging for a game. In the current day, animation is even used in films to enhance the visuals and viewing experience. Though it is much more advanced than traditional animation, special effects are still originate from the same technique.

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Digital Design: Week 2

Introduction To Pixel Art – The Queen

For this task we were challenged to create an image of The Queen in a pixel art format. It would be used as a sprite in a game. This meant that the final image must accurately represent The Queen and follow the criteria for a pixel art style. To help us get an accurate representation we were to use a reference image of The Queen. Using this would allow us to replicate the key features which are iconic about how she looks. However a reference image would have only been used to replicate key features like clothing or accessories rather than the pose or posture. The reference would be used for three different images of different sizes. This was a good way to practice with different canvas and image sizes. In this post I will be explaining the process that I went through to get the final image.

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